Section 4 – ESR License
Each driver is given an ESR License for the series. This may include a rating process of Platinum, Gold, Silver or Bronze however that will not be covered here.
The driver has a points total on their License that is calculated via the points allotment for a round x the number of rounds. Two points is the standard allotment for a round but this can be adjusted due to race length, race number (for example a 3 race round will breed more penalties than a 1 race round) and car type.
Drivers will lose License Points when they receive penalties and if their License has 0 points remaining they will not be allowed to continue to race in the series. Drivers who exceed their licence penalty points may continue to race in other series at the discretion of the admins.
Section 5 – Stewarding and Technical Issues
The Stewards will generally not take into account items such as network Ping and Packet Loss as there is no long term solution to such issues, drivers must learn to apply caution if they face this issue and also to identify cars that may be suffering from connection issues.
As a result, everyone is subject to the same rules regardless of computer and internet quality issues. Mass equipment failure may however be taken into account as a defense. Connection quality may impact the review process if the replay shows heavy instability on the Server or Client sides, but this is not a “Get Out of Jail Free” card.
Section 6 – Time vs. Points Penalties
ESR series will, in addition to License penalties, give out time or point penalties to drivers. The time penalties are standardised, based on the level of infringement and are detailed in Appendix 2. Points based penalties are dependent on the points structure of the series and deducted from the driver’s round score. This creates the possibility of negative standings.
Series may use both time and points penalties, applying time where applicable and points to cars that do not finish (DNF) and thus, would be unaffected by time penalties. Points penalties may also be employed where a time penalty would not affect the driver’s position and the incident was either so significant, blatant or race affecting that the Admin believes further punishment is needed.
Appendix 2 – Penalty Levels
|Penalty Type||License Effect||Race Effect||Definition|
|Racing Incident||N/A||N/A||No infraction has been committed|
|Warning||N/A||N/A||Is given out for minor infractions or driving behavior that created no extensive incident but should be corrected|
|Reprimand||2 Points||N/A||Is applied when the driver has committed a minor offense of the charter that resulted in an incident or dangerous moment. Is also the standard penalty for multiple or severe comms and chat offenses.|
|Tier 1||3 Points||5 Seconds||Is applied when the driver has committed a clear breach of driving standards but either the incident is minor or there is some mitigating factors|
|Tier 2||4 Points||10 Seconds||Is applied when the driver has clearly violated the charter and there are either no significant mitigating factors or exacerbating factors and behavior is in play|
Also used when the driving fits a Tier 1 Penalty but the result is too significant to cover with a Tier 1
|Tier 3||5 Points||20 Seconds||Is applied when the driver has demonstrated reckless, dangerous, unaware or unsporting driving|
Section 6.1 – In Game Penalties
The games themselves will also apply penalties such as black flags, time penalties, drive throughs and stop/go penalties which must be served as applied for in game infractions such as track cuts.
Additionally, the Steward’s office doesn’t generally review track limit behavior unless the game lacks the ability to police track limits. Extreme cases can be reported and reviewed since the in game rules aren’t very flexible and thus can miss key moments.